Tag: Featured

  • Wish Garden

    Wish Garden

    This Experience is meant to replicate the same rituals found in the real world: the release of paper lanterns, hanging red ribbons… making wishes. Blow a Dandelion Puff to make a wish. The wishes made here are available for everyone to see for as long as the Experience is available, read as yellow Dandelion Wish Flowers. Make a wish, and more Dandelion Puffs grow from the seeds you blow away.

    This is not a traditional game. This is a place for you to take a peek into other people’s lives through just a brief moment.

    I created this game in 72 hours as part of the USC x Roblox Game Jam 2024. Wish Garden won the award for the Creativity and Innovation category.

    Highlights

    • Fully persistent 3D environment syncs across multiple servers
    • A simple but highly effective instance management system
    • Taken from concept to product in 72 hours
  • Smoke Break!

    Smoke Break!

    Smoke Break! is a 3D stealth puzzle game where you play as Applewood, a living puff of smoke, who’s hungry for a sweet, charred treat.

    In this lighthearted adventure, mischief seekers will explore Applewood Factories — a whimsical pie-producing workshop. Cause hilarious hijinks as you delve deeper into this fantastical factory for a deliciously burnt pie!

    I am credited on this project as 3D art lead. My role primarily included asset management, standardization and documentation. Smoke Break! was featured at the 2025 USC Games Expo, the winner of the Design category at the Student Achievement in Game Excellence (SAGE) awards, and will be featured at the 2025 Game Devs of Color (GDoc) Expo.

    Contributions to the project

    • Representation of 3D artwork in art leadership and consultant to 3D artists
    • Creation of a modular NPC system that allowed for rapid design of diverse characters
    • Implementation and management of assets in-engine
    • Creation of Applewood’s cute little head! 🙂
  • 12

    12

    In the kids MMO Doodlandia, you can be whatever you want, because of the magical clock tower that brings all your drawings to life.

    You’ve grown up with this game, made countless friends and enemies, and built a second life in it, but in just 6 hours the servers will permanently close, and Doodlandia will be gone forever.

    Take one last look at the digital world you grew up in before it vanishes.

    I served on this project as an engineer and sound designer. I worked alongside my amazing friend and working partner Ampheraptor who took care of art direction and narrative. Together, we created 12 as a love letter to the MMOs we grew up playing.

    My contributions to 12

    • Easy-to-use NPC creation system that allows designers to create NPCs code-free
    • Dialogue trees and branching narrative
    • Base level systems design to support a 3D world
    • Music and sound
    • Emulating the functional qualities of early children’s MMOs as part of creating a period piece

    Inspiration

    Me and Amp have a shared history with games like “Animal Jam”, “Pixie Hollow”, and “Club Penguin”. The experiences we had in children’s MMOs inspired us in an uncountable number of ways, but our playgrounds were uniquely ephemeral. Their closures were sudden, and often meant their total disappearance. We wanted to create a game that captured the last moments of a childhood virtual world: to represent the ultimatum of an online community.